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Early Autumn - Apples and Cinnamon eLiquid


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L5R RPG Masters of Court (Legend of the Five Rings)

L5R RPG Masters of Court (Legend of the Five Rings)

Product Type: Book

Product Price: $34.95

Manufacturer: Alderac Entertainment Group

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Description

ilken Words Carry Death as Surely as a Katana. Far from the fields of war, the Great Clans of Rokugan struggle against each other behind the walls of elegant palaces and amidst the theater of great public events. They understand that politics and diplomacy - the arts of the court - are no less important to their ongoing fight for power and influence than the sword and the bow. But as with war, the subtleties of court play a more prominent strategic role for some Clans than for others. Masters of Court views three such Clans - the elegant Crane, the cunning Scorpion and the relatively new and enigmatic Spider - through the lens of their practice of diplomacy. One chapter is also devoted to the Otomo Family and their relationship to the Great Clans. Masters of Court features: * New and updated character creation and development mechanics focusing on Social Skills and courtiers in general and the Crane, Scorpion and Spider Clans in particular. * Descriptions of palaces that serve as a particularly important focal points of political and diplomatic activity. * New Exclusive Spells for the Soshi Deceiver Advanced School. * New mechanics for the Otomo, the manipulative arm of the Imperial families. * Profiles and NPC stats for prominent and otherwise interesting political figures in the Crane, Scorpion and Spider Clans. Masters of Court is a rules supplement and its use requires the Legend of the Five Rings Role-Playing Game Third Edition core rule book.

Reviews

Rating: 3 / 5
Date: 2008-12-28
Summary: "1/3 crap"

I have played this game since it was first created. I bought every book they put on the market. I watched on of the best RPGs every conceived go from very imaginative and well thought out to being used by another company to peddle old material that was never any good to losing the concepts that made this game unique altogether.

The issues are threefold.

First real world: allowing the CCG to become the engine by which the story is told in the RPG was a mistake. The RPG started out in a campaign setting 2 years before the CCG every took place. It gave you back drop setting and material for those that wanted to follow the official storyline but also ideas for alternative storylines. So attaching the story to everything that happened in the CCG was a bad idea. They should have put out module sourcebooks or box sets like they previously did that allowed you to play those storylines and not make the main book follow them.

Second in the actual story: Allowing the Shadowlands into the courts was the worst move they could have made storywise. The flavor of the setting is such that being tainted was accepted by the society as being evil. Evil was never acceptable in the courts. Sneaky, manipulative, and all the things men normally are is acceptable so long as ON or face is kept. Evil tainted half dead or rotting individuals are not. And changing the taint so that it no longer made people rot, crazy or obviously lost was an added minus. So the Spider clan should never have had court access.

Third and last problem: This game was the first to introduce courtiers and the concept of politics into an RPG. The RPG as a whole has always been designed to show this type of concept to the DM and players and then make them figure out how to make it work. This book should have given rule sets to help to allow an all courtier game to function. The ruleset is missing, there is no system and that is a mistake. Good DMs will make their own table rules sure, but newly starting DMs wont really have the time, energy or even imagination to do so. For all that make your own game if you have to make up missing rules.

SO all in all I love the setting and the original concept of the courtier. For that reason it gets 3 stars. I enjoy the Crane and the Scorpion but in my mind, the Shadowlands should have been placed in the magic book, the mantis in the war book and the Unicorn in the Courts book (if they insisted on doing a 3 clan splat book instead of actually putting ALL the clans in each book).